|
In the field of computer vision, any two images of the same planar surface in space are related by a homography (assuming a pinhole camera model). This has many practical applications, such as image rectification, image registration, or computation of camera motion—rotation and translation—between two images. Once camera rotation and translation have been extracted from an estimated homography matrix, this information may be used for navigation, or to insert models of 3D objects into an image or video, so that they are rendered with the correct perspective and appear to have been part of the original scene (see Augmented reality). == 3D plane to plane equation == We have two cameras ''a'' and ''b'', looking at points in a plane. Passing the projections of from is the rotation matrix by which ''b'' is rotated in relation to ''a''; ''t'' is the translation vector from ''a'' to ''b''; ''n'' and ''d'' are the normal vector of the plane and the distance to the plane respectively. ''K''''a'' and ''K''''b'' are the cameras' intrinsic parameter matrices. The figure shows camera ''b'' looking at the plane at distance ''d''. Note: From above figure, assuming as plane model, is the projection of vector into , and equal to . So . And we have where . This formula is only valid if camera ''b'' has no rotation and no translation. In the general case where and are the respective rotations and translations of camera ''a'' and ''b'', and the homography matrix becomes : where ''d'' is the distance of the camera ''b'' to the plane. == Affine homography == When the image region in which the homography is computed is small or the image has been acquired with a large focal length, an ''affine homography'' is a more appropriate model of image displacements. An affine homography is a special type of a general homography whose last row is fixed to : 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Homography (computer vision)」の詳細全文を読む スポンサード リンク
|